8#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
12#define LEFT_MODULE_OFFSET 1
13#define RIGHT_MODULE_OFFSET 0
16#define LEFT_EYE_INDEX 1
17#define RIGHT_EYE_INDEX 0
212 void loadEye(uint8_t module, uint8_t ch);
213 void drawEyes(uint8_t L, uint8_t R);
Definition Led-Matrix-SOLDERED.h:19
Definition MD_RobotEyes.h:28
static const animFrame_t seqEvil2[]
Definition MD_RobotEyes.h:223
static const animFrame_t seqRight[]
Definition MD_RobotEyes.h:222
void loadFrame(animFrame_t *pBuf)
Definition MD_RobotEyes.cpp:105
static const animFrame_t seqDown[]
Definition MD_RobotEyes.h:222
Led_Matrix * _M
Definition MD_RobotEyes.h:192
static const animFrame_t seqUp[]
Definition MD_RobotEyes.h:222
uint32_t _timeLastAnimation
Definition MD_RobotEyes.h:197
static const animTable_t lookupTable[]
Definition MD_RobotEyes.h:228
void showText(bool bInit=false)
Definition MD_RobotEyes.cpp:112
int8_t _animIndex
Definition MD_RobotEyes.h:205
bool _autoReverse
Definition MD_RobotEyes.h:207
animState_t
Definition MD_RobotEyes.h:168
@ S_RESTART
Definition MD_RobotEyes.h:170
@ S_PAUSE
Definition MD_RobotEyes.h:172
@ S_TEXT
Definition MD_RobotEyes.h:173
@ S_ANIMATE
Definition MD_RobotEyes.h:171
@ S_IDLE
Definition MD_RobotEyes.h:169
void dumpSequence(const animFrame_t *pBuf, uint8_t numElements)
Definition MD_RobotEyes.cpp:63
static const animFrame_t seqSquint[]
Definition MD_RobotEyes.h:224
uint32_t _timeStartPause
Definition MD_RobotEyes.h:196
static const animFrame_t seqScanUpDown[]
Definition MD_RobotEyes.h:225
static const animFrame_t seqSad[]
Definition MD_RobotEyes.h:223
const char * _pText
Definition MD_RobotEyes.h:209
bool _autoBlink
Definition MD_RobotEyes.h:200
static const animFrame_t seqAngry[]
Definition MD_RobotEyes.h:223
uint8_t loadSequence(emotion_t e)
Definition MD_RobotEyes.cpp:80
void setBlinkTime(uint16_t t)
Definition MD_RobotEyes.h:118
animTable_t _animEntry
Definition MD_RobotEyes.h:204
emotion_t
Definition MD_RobotEyes.h:38
@ E_LOOK_R
Both eyes look right.
Definition MD_RobotEyes.h:44
@ E_ANGRY
Eyes look angry (symmetrical)
Definition MD_RobotEyes.h:47
@ E_SAD
Eyes look sad (symmetrical)
Definition MD_RobotEyes.h:48
@ E_SQUINT
Both eye squint.
Definition MD_RobotEyes.h:51
@ E_BLINK
Both eyes blink.
Definition MD_RobotEyes.h:41
@ E_LOOK_U
Both eyes look up.
Definition MD_RobotEyes.h:45
@ E_SCAN_LR
Both eyes scanning Left/Right.
Definition MD_RobotEyes.h:54
@ E_LOOK_D
Both eyes look down.
Definition MD_RobotEyes.h:46
@ E_NONE
Placeholder for no emotions, not user selectable.
Definition MD_RobotEyes.h:39
@ E_EVIL2
Eyes look evil (asymmetrical)
Definition MD_RobotEyes.h:50
@ E_EVIL
Eyes look evil (symmetrical)
Definition MD_RobotEyes.h:49
@ E_NEUTRAL
Eyes in neutral position (no animation)
Definition MD_RobotEyes.h:40
@ E_DEAD
Eyes indicate dead (different)
Definition MD_RobotEyes.h:52
@ E_SCAN_UD
Both eyes scanning Up/Down.
Definition MD_RobotEyes.h:53
@ E_WINK
One eye blink.
Definition MD_RobotEyes.h:42
@ E_LOOK_L
Both eyes look left.
Definition MD_RobotEyes.h:43
void loadEye(uint8_t module, uint8_t ch)
Definition MD_RobotEyes.cpp:32
uint16_t _sd
Definition MD_RobotEyes.h:193
bool setText(const char *pText)
Definition MD_RobotEyes.h:144
static const animFrame_t seqWink[]
Definition MD_RobotEyes.h:221
void drawEyes(uint8_t L, uint8_t R)
Definition MD_RobotEyes.cpp:44
void begin(Led_Matrix *M, uint8_t moduleStart=0)
Definition MD_RobotEyes.cpp:184
static const animFrame_t seqEvil[]
Definition MD_RobotEyes.h:223
~MD_RobotEyes(void)
Definition MD_RobotEyes.h:70
void setAutoBlink(bool b)
Definition MD_RobotEyes.h:130
bool runAnimation(void)
Definition MD_RobotEyes.cpp:199
emotion_t _nextEmotion
Definition MD_RobotEyes.h:208
MD_RobotEyes(void)
Definition MD_RobotEyes.cpp:29
static const animFrame_t seqScanLeftRight[]
Definition MD_RobotEyes.h:225
void setAnimation(emotion_t e, bool r, bool b=false)
Definition MD_RobotEyes.h:103
static const animFrame_t seqBlink[]
Definition MD_RobotEyes.h:221
uint16_t _scrollDelay
Definition MD_RobotEyes.h:201
uint16_t _timeBlinkMinimum
Definition MD_RobotEyes.h:198
static const animFrame_t seqDead[]
Definition MD_RobotEyes.h:224
bool _animReverse
Definition MD_RobotEyes.h:206
static const animFrame_t seqLeft[]
Definition MD_RobotEyes.h:222
animState_t _animState
Definition MD_RobotEyes.h:199
Definition MD_RobotEyes.h:178
uint16_t timeFrame
Definition MD_RobotEyes.h:180
uint8_t eyeData[2]
Definition MD_RobotEyes.h:179
Definition MD_RobotEyes.h:185
const animFrame_t * seq
Definition MD_RobotEyes.h:187
uint8_t size
Definition MD_RobotEyes.h:188
emotion_t e
Definition MD_RobotEyes.h:186